﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Brain
{
    public interface ISprite : IDrawable, IUpdateable
    {
        Rectangle BoundsRectangle { get; set; }

        SpritePhysics Physics { get; set; }
        SpriteRendering Rendering { get; set; }

        Color Color { get; set; }

        float RotationAngle { get; set; }

        SpriteEffects SpriteEffects { get; set; }

        Vector2? Origin { get; set; }
    }
}
